Three.js Third Person Controller With Rogue Engine And Rapier (WASM)
Today I want to share a video where I show you how to build a Third Person Controller with Rogue Engine.
Like all Rogue Engine projects, this runs on any device with a modern browser and it’s using Rapier as a physics engine. Rapier uses a Webassembly build which makes it extremely efficient and blazing fast.
What’s best, we’ll be using three.js in a Unity-like environment. Rogue Engine provides an unobtrusive layer of abstraction and an editor to empower you creativity without getting in the way too much.
Here’s the video
There’s also a text version in case you’re not a fan of video tutorials or just wish to copy/paste the code.
https://rogueengine.io/blog/third-person-controller-tutorial
Let me know what other stuff you’d like to learn. I don’t have a lot of time available but I’ll do my best to keep pushing as much content as possible to help you get the best out of Rogue Engine.
As always, you can find me on Discord where I’m always available to help. My compromise to provide the best support is unnegotiable.
Is you wish to support Rogue Engine, consider leaving a donation here in the download stage, or better yet, get yourself a paid license to get the best out of the platform.
See you in the next one!
Get Rogue Engine
Rogue Engine
A Unity-like Game Engine For Three.js
Status | Released |
Category | Tool |
Author | BeardScript |
Tags | 3D, browser-games, Game Design, gamedev, game-development, Game engine, javascript, threejs, typescript, webgl |
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